AlphaRay Shader Tutorial - No.04. Material Tab.March 18, 2010 3:30 PM

AlphaRay Shader Tutorial Part 4.
The Material Tab.

A : If you do not want to specify the color, and reflect color from the input image, please make this function on.
B : You can specify the color by hue, chroma, and brightness of the color. When you click the color icon, you can switch the RGB color display to HSV color display.
C : You can set the reflect ratio.
D : You can set the transparency ratio.
E : You can set the refraction ratio.
F : You can set the penetration ratio.
G: You can set the shadow's color.
* When image has selected in the texture tab, and setting of the color is big, the setting of the material tab will be invalid.
Change the Setting

The color has changed in the Material Tab. ( Changed to Black in color palette [ B ] )
The transparency ratio and refraction ratio has been set to the maximum. The image's highlight will be small but strong.

At last, change the shadow's reflection ratio(G). The high light and shadow are changed to violet.
As you can see, changing the color will gives totally different expression.
Please try it your self, and find the setting which you like!!
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